Writer's block. Not my favorite phenonenon. Writer's block often strikes when my stories begin to pick up. It strikes most often when I need to continue the story more than ever.
Often, it forces me to abandon a story for a bit. I often start a new story because I have nothing else to do. But that makes the problem bigger. Fortunately, there sometimes comes a story that I am able to complete, like "Haunted".
Then comes the sequal. The story is done, but what happens afterward? There's sometimes a problem that needs a solution, but not enough to continue the story. That's why there are sequals. So that you can focus on a completely different aspect without making the plot too complicated.
So there's another question I ask myself: Is the main problem solved? If no, then I can continue the story without needing a sequal. If yes, then I can make a sequal.
I guess that's why I do Star Fox fanfics. The characters are already made and the personalities are already there. Having the characters stay in character is a lot easier when it's clear how they should talk and act. While Zelda and Mario focus on the adventure, Star Fox has a bigger focus on the character interaction without delving into that creepy Final Fantasy territory. You actually care about the characters. You care what they say, what they do, and how they feel.
So I have come up with a few rules for writing stories that focus more heavily on the characters than on the adventure.
1. Have a clear idea about who and what the characters are. While too much predictability can be monotonous, too little gives the reader little reason to stick around for the next chapter. Give the reader some idea of how the characters will react to various situations. Are they good or bad? Stubborn or willing to compromise? Brave or cowardly. Give the reader an idea of who to root for.
2. Focus on a few key problems. Is the protagonist at risk for losing his job? Is an evil warlord trying to take over the land? Are aliens trying to destroy the world? What are they fighting? Why are they fighting?
3. Balance. Too few details make the story boring while too many can make it too much of a chore to read. Make the protagonists too powerful and there's almost no conflict. Make them too weak and they can't win without the story becoming too unbelieveable. Try to find a nice balance.
4. Stay on target. Is it a love story? Then focus on the love. Is it an adventure? Keep them on their journey. Is the main antagonist an evil clown? Don't keep him out of the spotlight too much. Good villains aren't like the video game final bosses of old. It's not enough to keep them in the final castle. If they're the main antagonists, then they should get some occassional attention.
- Mood:
Movingon