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Journal #25

Thu Oct 29, 2009, 12:02 AM
My journal titles aren't very creative, but that's not the point of this journal.

I finally got a fox costume/pajamas. Well, I got it a few weeks ago. I'm wearing it on Halloween.

I've got an idea for Unadapted. I'm going to stray from the whole Fox/Krystal thing and get back to Falco, specifically him outside the house. Rent/mortgages don't pay themselves and one paycheck probably wouldn't be enough. I'm thinking of having it deal with the outside world's reaction to Fox's "disappearence".

I also have an idea for a new fanfic, as if I didn't have enough. Basically, Krystal's been through something tramatic (whether it be getting lost winding up in a very foreign place with almost no hope of returning home or a violent attack, possibly rape if it won't make the story too offensive for my taste, that leaves her in a constant state of fear and paranoia. Everyone and everything brings back memories of the attack and she soon begins to blame herself.

But first, I'm going to submit a drawing for my 200th submission. If you've seen my previous works, you'll know it'll involve one or more furries. I can't draw people.

Tell me what you think of my ideas and whatnot.

  • Mood: Movingon

journal #24

Fri Aug 28, 2009, 12:30 AM
I have writer's block, which sucks. I have many ideas for stories, but no idea of how to write them. There's also seven different stories I need to complete and I'm planning on starting an eighth. Oh well.

  • Mood: Movingon

journal #23

Tue Jun 2, 2009, 8:36 PM
Writer's block. Not my favorite phenonenon. Writer's block often strikes when my stories begin to pick up. It strikes most often when I need to continue the story more than ever.

Often, it forces me to abandon a story for a bit. I often start a new story because I have nothing else to do. But that makes the problem bigger. Fortunately, there sometimes comes a story that I am able to complete, like "Haunted".

Then comes the sequal. The story is done, but what happens afterward? There's sometimes a problem that needs a solution, but not enough to continue the story. That's why there are sequals. So that you can focus on a completely different aspect without making the plot too complicated.

So there's another question I ask myself: Is the main problem solved? If no, then I can continue the story without needing a sequal. If yes, then I can make a sequal.

I guess that's why I do Star Fox fanfics. The characters are already made and the personalities are already there. Having the characters stay in character is a lot easier when it's clear how they should talk and act. While Zelda and Mario focus on the adventure, Star Fox has a bigger focus on the character interaction without delving into that creepy Final Fantasy territory. You actually care about the characters. You care what they say, what they do, and how they feel.

So I have come up with a few rules for writing stories that focus more heavily on the characters than on the adventure.

1. Have a clear idea about who and what the characters are. While too much predictability can be monotonous, too little gives the reader little reason to stick around for the next chapter. Give the reader some idea of how the characters will react to various situations. Are they good or bad? Stubborn or willing to compromise? Brave or cowardly. Give the reader an idea of who to root for.

2. Focus on a few key problems. Is the protagonist at risk for losing his job? Is an evil warlord trying to take over the land? Are aliens trying to destroy the world? What are they fighting? Why are they fighting?

3. Balance. Too few details make the story boring while too many can make it too much of a chore to read. Make the protagonists too powerful and there's almost no conflict. Make them too weak and they can't win without the story becoming too unbelieveable. Try to find a nice balance.

4. Stay on target. Is it a love story? Then focus on the love. Is it an adventure? Keep them on their journey. Is the main antagonist an evil clown? Don't keep him out of the spotlight too much. Good villains aren't like the video game final bosses of old. It's not enough to keep them in the final castle. If they're the main antagonists, then they should get some occassional attention.

  • Mood: Movingon

journa; #22

Wed May 20, 2009, 2:32 PM
Majora's Mask, Majora's freak'n Mask, is on the virtual console. Yes. Majora's freak'n Mask can now be downloaded onto the Wii. Good luck trying to find a copy of Majora's Mask for ten freak'n dollars because it costs one thousand freak'n Wii points.

Now this begs the question: Where the hell is Earthbound? What about Mother? Or Star Fox? What about Star Fox 2? They could milk that one for 900 freak'n points, maybe even a full thousand.

I know what you're thinking. Why not just download them illegally? Maybe because I don't want to become a cheapass that won't even shell out ten freak'n dollars for one of the greatest games ever made.

So yeah, with Majora's Mask available for download, the Wii is now the console to get if you want to be able to play every freak'n console Zelda game ever made, thankfully exclusing the Cd-i disasters. If you want to play the gameboy ones too, then get a Gamecube, Gameboy Player, and DS. Oh how I miss being able to play Metroid Fusion on the tv screen.

  • Mood: Movingon

journal#21

Fri May 1, 2009, 12:40 AM
You know what I dislike about anime? Everyone does it nowadays. Why take the time to come up with your own unique art style when you can use the same one everyone else uses?

  • Mood: Movingon

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